Glyphs are a way to customize your play style and make your character more unique. There’s a vast variety of glyphs, so every player can find something to suit their style.
TERA offers over 300 different glyphs with which you can adjust your class skills. For example, you can reduce the cast time, lower MP costs or add effects like slowing down enemies with an attack.
HOW DOES IT WORK?
Upon reaching level 20, you’ll find a quest at the Valkyon Federation Headquarters in Velika called “Uncovering Glyphs”. Through this quest, you’ll gain your first glyph and ten glyph points. With every subsequent level, you gain one more point. Once you have your first glyph, the glyph menu will be available as a second tab under the skill menu (K).
You can buy and learn as many glyphs as you want from the glyph masters located near the skill trainers in large cities. After that, you’ll need to use your glyph points in order to activate the glyphs you want to use. When you run out of glyph points, you will not be able to activate any more glyphs. At the bottom of the glyph menu, you’ll see how many points you have in total and how many are already in use. To activate glyphs, just click on the ones you want and invest the necessary points.
You can create up to 5 different glyph templates and can change between them using a “Glyph Toggle”, which you can buy for a few pieces of gold from normal merchants.
If you want to customize a glyph setup, you can simply remove all the points and distribute them again, or just deactivate a certain glyph in order to regain the points invested before.
First and foremost, a player needs to buy a glyph from glyphmasters. A recently purchased glyph will appear in a player’s inventory. Right-clicking on the glyph will add it to the player’s glyph list.
By pulling up the skill window and selecting the ‘Glyphs’ tab, the player can see all the possible glyphs, as well as currently held glyphs. There is a toggle for hiding unpurchased glyphs as well. The screen will show glyphs next to what skill they modify. At the bottom right corner of the glyph icon is a circle with a number in it. The number indicates how many glyph points it will cost to equip the glyph. Glyphs a player has enough to equip have a red circle; glyphs that the player can’t afford have a gray circle. At the bottom right is a number that indicates free glyph points over total glyph points.
Clicking on the glyph icon will select it. After a player has selected his or her desired glyphs, he or she must click ‘Apply’ to finalize the choices and activate the glyphs.
You can change glyphs configuration whenever you want, and save it with the ‘floppy disk’ icon that is in the menu. There is the possibility to save up to 5 glyphs configuration but to do that you will need a glyph toggle which costs 15 gold.
When a character reaches level 20, he or she will automatically obtain 10 glyph points. Glyph points are used to assign glyphs, therefore limiting the amount of glyphs a player can place on his or her character. Glyphs costs from 2-7 glyph points, depending on the quality of the glyph. Upon leveling up, a player will earn one glyph point per level.
It is possible to reset glyph points if a player is not satisfied. For a fee, a glyph master will deactivate any glyphs and refund spent points. The glyphs are not destroyed, so a player won’t have to repurchase them. The fee scales with the character, increasing for every glyph point available.
Every glyph increases a skill’s effect:
- Glyphs of Influence and Brilliance help skills cost less MP
- Glyphs of Energy and Persistence give skills shorter cooldowns
- Glyphs of Lingering increase skill durations.
There are hundreds of glyphs for hundreds of skills, each of which has one to four different glyphs available. City glyphmasters provide them, but you decide whether to activate multiple glyphs on one skill or spread your augmentation over many skills.
One sorcerer may focus all her glyphs on speeding up access to and boosting the power of his or her favorite skill (Blazing, Impelling, and Empowered Fireblast), while another focuses on reducing downtime on all his or her skills (Energetic Overchannel, Blazing Fireblast, Energetic Void Pulse).
Whether soloing or tanking, lancers may find defensive combos advantageous. Pumped Stand Fast, Influential Stand Fast, plus Threatening Shield Counter give a lancer facing a big-ass monster extra damage with more aggro for less MP cost.
Slayers capitalize on knocking the enemy down. Persistent Overhand Strike, Restorative Overhand Strike, and Stunning Knockdown Strike provide a slayer the means to be more effective more often.
For healers in party play, most focus on healing themselves first (Restorative Heal Thyself or Energetic Thrall of Life), then everyone else second (Multiplicative Focus Heal or Blazing Arun’s Tears and Arun’s Vitae).
After reaching level 60, a whole bunch of new glyphs are available to you. These uncommon glyphs are a lot more powerful than those encountered until now, as they can reduce the costs of already acquired glyphs, or grant your skills new effects!
These glyphs can be bought in Allemantheia – Arcane Symposium and in Kaiator – Forgeheart for a special currency. In order to buy glyphs in Allemantheia, you’ll need to go into “Sirjuka’s Gallery” to get Silver and Gold Talents, and to buy glyphs in Kaiator, you have to go into the “Temple of Temerity”, where you get Practicum and Dire Badges!
Skill: Time Gyre – Glyph of Multiplication: Increases number of lock-on targets by 2.
Skill: Mindblast – Glyph of Sharing: Increases chance of debuff by 30% when skill hits multiple targets.
Uncommon Glyph – Skill: Mana Barrier – Glyph of Lingering: Increases effect duration by 50%.
Skill: Prayer of Peace – Glyph of Haste: Speeds casting by 100%.
Skill: Final Reprisal – Glyph of Slowing: 20% chance to decrease opponent’s movement speed by 30% for 4 seconds.
Uncommon Glyph – Skill: Ressurection – Glyph of Heartening: Resurrects target with 120 stamina.
Skill: Teleport Jaunt – Glyph of Energy: Decreases cooldown by 15%.
Skill: Sharan Bolt – Glyph of Power: Increases power by 25%.
Uncommon Glyph – Skill: Arun’s Vitae – Glyph of Restoration: Instantly restores 30% of caster’s HP.
Skill: Torrent of Blows – Glyph of Threat: Provides 20% additional aggro.
Skill: Poison Blade – Glyph of Virulence: Poison damage increased by 15%.
Uncommon Glyph – Skill: Scythe – Glyph of Sharpness: Exploit an Edge to inflict 25% more damage.
Skill: Evasive Roll – Glyph of Fleetfoot: 30% chance to increase movement speed by 15% for 10 seconds.
Skill: Triumphant Shout – Glyph of Spirit: MP regeneration increased by 50%.
Uncommon Glyph – Skill: Fury Strike – Glyph of Power: Increases skill damage by 25%.
Skill: Arrow – Glyph of Piercing: 10% chance to deal double damage.
Skill: Restraining Arrow – Glyph of Sap: 20% chance to stun opponent for 3 seconds.
Uncommon Glyph – Skill: Raining Arrow – Glyph of the Swift: Speed casting by 40%.
Skill: Cyclone – Glyph of Carving: Doubles critical hit rate.
Skill: Fiery Rage – Glyph of Pump: 30% chance to increase strength by an additional 10% for 20 seconds.
Uncommon Glyph – Skill: Cyclone – Glyph of Carving: Doubles crit chance.
Skill: Challenging Shout – Glyph of Threat: Provides 20% additional aggro.
Skill: Leash – Glyph of Longshot: Increases range by 3 meters.
Uncommon Glyph – Skill: Shield Barrage – Glyph of Threat: Provides 200% additional aggro.